Good design in e-learning games
August 5, 2010
Here in NELL we have just finished a really interesting usability research project working with IPSO Consulting. IPSO are developing a management training game via e-learning and commissioned testing to understand more about the users’ experience in this game.
While analysing data we looked at good practice in design of e-learning games. A recent study on the design and motivation of learners in e-learning games produced a scale highlighting the important areas to consider when designing games for e-learning (EGame Flow: A scale to measure learners’ enjoyment of e-learning, Fong-Ling, Rong-Chang & Sheng Chin 2009).
The EGame Flow Scale talks about 8 key factors to consider when analysing e-learning games. We found this scale very useful when analysing the players behaviour and experience during the game. Those 8 factors are identified as:
- Concentration
- Goal Clarity
- Feedback
- Challenge
- Autonomy
- Immersion
- Social Interaction
- Knowledge Improvement
Pics4Learning is a copyright-friendly image library for teachers and students http://pics.tech4learning.com/
